Pokémon Gold and Silver
Second-generation Pokémon games that expanded the series with new features.
Pokémon Gold Version and Pokémon Silver Version are 1999 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy Color. They are the first installments in the second generation of the Pokémon video game series, released in Japan in 1999, Australia and North America in 2000, and Europe in 2001. The games introduced 100 new species of Pokémon and are noted for continuing the success of the Pokémon series as it began to form into a billion-dollar franchise.
- Developer
- Game Freak
- Publisher
- Nintendo
- Platform
- Game Boy Color
- Release Year (Japan)
- 1999
- Release Year (North America)
- 2000
- Genre
- Role-playing video game
- Known For
- First second-generation Pokémon games; introduced 100 new species, real-time clock, breeding, and new types
Lore & Background
Pokémon Gold and Silver are set in the region of Johto, situated west of the Kanto Region from the previous games, and three years after the conclusion of those games. The player character receives a first Pokémon from Professor Elm—a choice between Chikorita, Cyndaquil, and Totodile—and then journeys to win eight Gym Badges, challenge the Elite Four, and become Pokémon Master. The player opposes a rival who stole one of the other Pokémon, and also encounters Team Rocket, who have reunited to seek their former leader Giovanni. After defeating the Elite Four and the Johto League Champion on Indigo Plateau, the player can travel to Kanto, challenge its Gym Leaders, and eventually face Red, the protagonist of the previous games, deep within Mt. Silver.
Reader's Guide
Pokémon Gold and Silver are widely regarded as significant titles of the fifth generation of video games and among the greatest video games of all time. They sold over 23 million units, making them the best-selling games for the Game Boy Color and the third-best-selling for the Game Boy family. The games introduced a real-time internal clock, Pokémon breeding, held items, berries, new Poké Balls, the Pokégear, roaming legendary Pokémon (Raikou, Entei, Suicune), shiny Pokémon, and two new types: Steel and Dark. The Special stat was split into Special Attack and Special Defense. The games also allowed backward compatibility with the previous generation, though moves from Gold and Silver could not be traded back. A third game in the generation, Pokémon Crystal, was released in 2000, and remakes titled Pokémon HeartGold and SoulSilver were released for the Nintendo DS in 2009. The Johto Saga of the Pokémon anime is based on the new region introduced in these games.
Did You Know?
- Pokémon Gold and Silver sold over 23 million units, making them the best-selling games for the Game Boy Color.
- The games introduced 100 new species of Pokémon, bringing the total to 251.
- Shiny Pokémon appear very rarely, with a rate of about 1 in 8192 in these games.
- The region of Johto was inspired by Japan's Kansai and Tōkai regions.
A Phenomenon Across Borders
Developed by Game Freak and published by Nintendo for the Game Boy Color, Pokémon Gold and Silver launched in Japan in 1999 before reaching Australia and North America in 2000 and Europe in 2001. Though sold as two separate titles sharing a largely identical narrative, the pair functioned as a unified experience: players could complete either game on its own, yet fully filling the Pokédex required trading across both versions and their Red and Blue predecessors. The commercial results were staggering. Together the two games moved more than twenty-three million copies worldwide, securing their place as the best-selling titles on the Game Boy Color and the third-highest-selling entries across the entire Game Boy family of hardware. Critics and players alike recognized them as pivotal works of the fifth generation of video games, and their success helped cement Pokémon as a franchise on the path to becoming a billion-dollar cultural force. In retrospective discussions, Gold and Silver are frequently singled out not merely as strong entries within their own series but as candidates for the greatest role-playing games ever produced.
Mechanical Depth and New Systems
Gold and Silver carried forward the core loop of capturing, battling, and evolving from Red and Blue while layering in systems that deepened strategy. A real-time internal clock tracked the day and hour, influencing which Pokémon appeared in the wild. Trainers could equip their Pokémon with held items—berries that restored health or cured ailments, or accessories that boosted battle statistics. The Pokégear gadget served as a combined watch, map, radio, and phone, enabling calls from NPCs who offered rematches or tipped the player off to rare encounters. Two entirely new types, Steel and Dark, reshaped the type chart: Steel brought immunity to Poison and formidable defense, while Dark offered immunity to Psychic moves and a long-awaited offensive answer to Psychic-type opponents. The Special stat was split into Attack and Defense, adding another layer to tactical planning. A move deleter resolved compatibility issues when trading Pokémon back to first-generation titles. Most revolutionarily, the games introduced breeding: leaving a compatible male and female pair at the Daycare could yield an egg that hatched into a young Pokémon inheriting its mother's species and its father's moves, with Ditto serving as a universal partner for nearly every breedable species.
The World of Johto
Gold and Silver transported players to the Johto region, situated to the west of the Kanto area explored in Red and Blue, and set the narrative three years after those earlier events. The region's design drew heavy inspiration from Japan's Kansai and Tōkai areas, weaving in traditional Japanese aesthetics, temple architecture, and a distinctly older cultural feel that contrasted with Kanto's more modern layout. The games introduced one hundred new Pokémon species, bringing the total roster to two hundred and fifty-one creatures that players could capture, evolve, and trade to complete the Pokédex. The player character begins by choosing one of three starter species—Chikorita, Cyndaquil, or Totodile—from Professor Elm, the region's local Pokémon scientist, and then embarks on a journey to collect eight Gym Badges, defeat the Elite Four, and ultimately challenge the reigning Champion to claim the title of Pokémon Master. The Johto setting also served as the narrative foundation for the Johto Saga arc of the Pokémon anime, extending the games' world into a broader animated storytelling context.
Enduring Legacy and Remakes
Beyond their initial commercial triumph, Gold and Silver have maintained a remarkable critical standing over the decades. They are routinely cited among the most significant titles of the fifth generation of video games and are frequently described as two of the finest—if not the finest—entries in the entire Pokémon franchise. Many critics and fans place them squarely in the conversation about the greatest video games ever made, a testament to how their combination of world-building, mechanical depth, and narrative scope resonated far beyond the Game Boy Color audience. The franchise continued to build on their foundation: a third entry, Pokémon Crystal, arrived in 2000, and in 2009, marking the tenth anniversary of the originals, Game Freak delivered Pokémon HeartGold and SoulSilver for the Nintendo DS. These remakes reaffirmed the lasting appeal of the Johto region and its mechanics, ensuring that a new generation of players could experience the innovations—breeding, the time-based system, Roaming legendaries, and the expanded type chart—that had made Gold and Silver landmark titles in the history of role-playing games.
Frequently Asked Questions
What are Pokémon Gold and Silver?
They are the second-generation entries in the Pokémon RPG series, built by Game Freak and put out by Nintendo for the Game Boy Color. Set in the fictional Johto region, they act as a narrative sequel to the original Red and Blue games.
How many new Pokémon species did Gold and Silver add?
The two titles brought 100 brand-new species to the franchise, including fan-favorites like Espeon, Umbreon, and the legendary duo Lugia and Ho-Oh.
When were Pokémon Gold and Silver released in different regions?
Japan got them in 1999, North America and Australia in 2000, and Europe in 2001, all on Game Boy Color hardware.
What major gameplay features did Gold and Silver introduce?
The games added a real-time day-and-night cycle that shifts which wild Pokémon appear, a happiness system that affects evolution and stats, and an expanded overworld that lets players travel to the original Kanto region.
Why do fans consider Gold and Silver a turning point for the franchise?
Their strong sales in the late 1990s and early 2000s proved the series could keep growing year after year, helping it solidify into the billion-dollar multimedia brand it is today.
More in Pokémon video games 1-24
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
